#if !defined(UserAgentServerAuthManager_hxx)
#define UserAgentServerAuthManager_hxx

#include <map>

#include <rutil/AsyncBool.hxx>
#include <resip/stack/Auth.hxx>
#include <resip/stack/Message.hxx>
#include <resip/dum/UserProfile.hxx>
#include <resip/dum/ServerAuthManager.hxx>

namespace recon
{
class UserAgent;

/**
  This class is used to provide server digest authentication
  capabilities.  It uses the profile settings in order to determine
  if a SIP request should be challenged or not, and challenges 
  appropriately.

  It is used to challenge auto-answer requests and OOD refer
  requests.

  Author: Scott Godin (sgodin AT SipSpectrum DOT com)
*/

class UserAgentServerAuthManager: public resip::ServerAuthManager
{
   public:
      UserAgentServerAuthManager(UserAgent& userAgent);
      ~UserAgentServerAuthManager();
      
   protected:
      // this call back should async cause a post of UserAuthInfo
      virtual void requestCredential(const resip::Data& user, 
                                     const resip::Data& realm, 
                                     const resip::SipMessage& msg,
                                     const resip::Auth& auth,
                                     const resip::Data& transactionId );
      
      virtual bool useAuthInt() const;
      virtual bool proxyAuthenticationMode() const;
      virtual const resip::Data& getChallengeRealm(const resip::SipMessage& msg);   
      virtual bool isMyRealm(const resip::Data& realm);
      virtual bool authorizedForThisIdentity(const resip::Data &user, 
                                             const resip::Data &realm, 
                                             resip::Uri &fromUri);
      virtual resip::AsyncBool requiresChallenge(const resip::SipMessage& msg);

   private:
      UserAgent& mUserAgent;
};

}

#endif


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