#if !defined(RESIP_THREADIF_HXX)
#define RESIP_THREADIF_HXX

#include <thread>

#include "rutil/Socket.hxx"

#ifdef WIN32
#  include <BaseTsd.h>
#  include <winbase.h>
#  include <map>
#else
#  include <pthread.h>
#endif

#include "rutil/Mutex.hxx"
#include "rutil/Condition.hxx"

namespace resip
{

/** 
   @brief A wrapper class to create and spawn a thread.  

   It is a base class.
   ThreadIf::thread() is a pure virtual method .

   To use this class, derive from it and override the thread() method.
   To start the thread, call the run() method.  The code in thread() will
   run in a separate thread.

   Call shutdown() from the constructing thread to shut down the
   code.  This will set the bool shutdown_ to true.  The code in
   thread() should react properly to shutdown_ being set, by
   returning.  Call join() to join the code.

   Sample:
   @code
   DerivedThreadIf thread;
   thread.run();
   // ... do stuff ...
   thread.shutdown();
   thread.join();
   @endcode
*/
// Subclasses should use C++11 std::thread directly so that they will
// be more readable.
// FIXME: uncomment the RESIP_DEPRECATED macro after we stop using ThreadIf
// within the stack itself.
// FIXME: remove ThreadIf altogether after a delay of at least 6 months.
// It remains here for transition purposes.
//RESIP_DEPRECATED(
class ThreadIf
{
   public:
      ThreadIf();
      virtual ~ThreadIf();

      // runs the code in thread() .  Returns immediately
      virtual void run();

      // joins to the thread running thread()
      void join();

      // guarantees resources consumed by thread are released when thread terminates
      // after this join can no-longer be used
      void detach();

      // request the thread running thread() to return, by setting  mShutdown
      virtual void shutdown();

      //waits for waitMs, or stops waiting and returns true if shutdown was
      //called
      virtual bool waitForShutdown(int ms) const;

      // returns true if the thread has been asked to shutdown or not running
      bool isShutdown() const;

      typedef std::thread::id Id;
      static Id selfId();

#ifdef WIN32
      typedef DWORD TlsKey;
#else
      typedef pthread_key_t TlsKey;
#endif
      typedef void TlsDestructor(void*);

      /** This function follows pthread_key_create() signature */
      static int tlsKeyCreate(TlsKey &key, TlsDestructor *destructor);
      /** This function follows pthread_key_delete() signature */
      static int tlsKeyDelete(TlsKey key);
      /** This function follows pthread_setspecific() signature */
      static int tlsSetValue(TlsKey key, const void *val);
      /** This function follows pthread_getspecific() signature */
      static void *tlsGetValue(TlsKey key);


      /* thread is a virtual method.  Users should derive and define
        thread() such that it returns when isShutdown() is true.
      */
      virtual void thread() = 0;

   protected:
      std::shared_ptr<std::thread> mThreadObj;
#ifdef WIN32
      typedef std::map<DWORD,TlsDestructor *> TlsDestructorMap;
   public:
      /// Free data in TLS slots. For internal use only!
      static void tlsDestroyAll();
   protected:
      /// Map of TLS destructors. We have to emulate TLS destructors under Windows.
      static TlsDestructorMap *mTlsDestructors;
      /// Mutex to protect access to mTlsDestructors
      static Mutex *mTlsDestructorsMutex;
      friend class TlsDestructorInitializer;
#endif
      Id mId;

      bool mShutdown;
      mutable Mutex mShutdownMutex;
      mutable Condition mShutdownCondition;

   private:
      // Suppress copying
      ThreadIf(const ThreadIf &);
      const ThreadIf & operator=(const ThreadIf &);
};

#ifdef WIN32
/// Class to initialize TLS destructors array under Windows on program startup.
class TlsDestructorInitializer {
public:
   TlsDestructorInitializer();
   ~TlsDestructorInitializer();
protected:
   static unsigned int mInstanceCounter;
};
static TlsDestructorInitializer _staticTlsInit;
#endif

}

#endif

/* ====================================================================
 * The Vovida Software License, Version 1.0
 *
 * Copyright (c) 2000 Vovida Networks, Inc.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in
 *    the documentation and/or other materials provided with the
 *    distribution.
 *
 * 3. The names "VOCAL", "Vovida Open Communication Application Library",
 *    and "Vovida Open Communication Application Library (VOCAL)" must
 *    not be used to endorse or promote products derived from this
 *    software without prior written permission. For written
 *    permission, please contact vocal@vovida.org.
 *
 * 4. Products derived from this software may not be called "VOCAL", nor
 *    may "VOCAL" appear in their name, without prior written
 *    permission of Vovida Networks, Inc.
 *
 * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESSED OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND
 * NON-INFRINGEMENT ARE DISCLAIMED.  IN NO EVENT SHALL VOVIDA
 * NETWORKS, INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT DAMAGES
 * IN EXCESS OF $1,000, NOR FOR ANY INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
 * USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
 * DAMAGE.
 *
 * ====================================================================
 *
 * This software consists of voluntary contributions made by Vovida
 * Networks, Inc. and many individuals on behalf of Vovida Networks,
 * Inc.  For more information on Vovida Networks, Inc., please see
 * <http://www.vovida.org/>.
 *
 */
