#if !defined(UserAgentClientSubscription_hxx)
#define UserAgentClientSubscription_hxx

#include <resip/dum/AppDialogSet.hxx>
#include <resip/dum/InviteSessionHandler.hxx>
#include <resip/dum/DialogSetHandler.hxx>
#include <resip/dum/SubscriptionHandler.hxx>

#include "UserAgent.hxx"

namespace resip
{
class DialogUsageManager;
class SipMessage;
}

namespace recon
{
class UserAgent;

/**
  This class is used to manage active client subscriptions.

  Author: Scott Godin (sgodin AT SipSpectrum DOT com)
*/

class UserAgentClientSubscription : public resip::AppDialogSet
{
   public:  
      UserAgentClientSubscription(UserAgent& userAgent, resip::DialogUsageManager& dum, unsigned int handle);  
      virtual ~UserAgentClientSubscription();

      SubscriptionHandle getSubscriptionHandle();
      virtual void end();

      // ClientSubscriptionHandler ///////////////////////////////////////////////////
      virtual void onUpdatePending(resip::ClientSubscriptionHandle h, const resip::SipMessage& notify, bool outOfOrder);
      virtual void onUpdateActive(resip::ClientSubscriptionHandle h, const resip::SipMessage& notify, bool outOfOrder);
      virtual void onUpdateExtension(resip::ClientSubscriptionHandle, const resip::SipMessage& notify, bool outOfOrder);
      virtual void onTerminated(resip::ClientSubscriptionHandle h, const resip::SipMessage* notify);
      virtual void onNewSubscription(resip::ClientSubscriptionHandle h, const resip::SipMessage& notify);
      virtual int  onRequestRetry(resip::ClientSubscriptionHandle h, int retryMinimum, const resip::SipMessage& notify);

   private:       
      void notifyReceived(const resip::Data& notifyData);

      UserAgent &mUserAgent;
      SubscriptionHandle mSubscriptionHandle;
      size_t mLastNotifyHash;
      bool mEnded;
};

}

#endif


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