- new thread pool (no stucks anymore)
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0d69c26a13
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086581a2b1
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@ -0,0 +1,51 @@
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#include "HL_ThreadPool.h"
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thread_pool::thread_pool(size_t num_of_threads, const std::string& name)
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{
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this->name = name;
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if (!num_of_threads)
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num_of_threads = std::thread::hardware_concurrency();
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for(size_t idx = 0; idx < num_of_threads; idx++)
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this->workers.push_back(std::thread(&thread_pool::run_worker, this));
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}
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// Add new work item to the pool
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void thread_pool::enqueue(const thread_pool::task& t)
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{
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{
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std::unique_lock<std::mutex> lock(this->queue_mutex);
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this->tasks.push(t);
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}
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this->condition.notify_one();
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}
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// the destructor joins all threads
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thread_pool::~thread_pool()
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{
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{
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std::unique_lock<std::mutex> lock(this->queue_mutex);
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stop = true;
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}
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this->condition.notify_all();
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for(std::thread &worker: workers)
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worker.join();
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}
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void thread_pool::run_worker()
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{
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ThreadHelper::setName(this->name);
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task t;
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while(!this->stop)
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{
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{
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std::unique_lock<std::mutex> lock(this->queue_mutex);
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this->condition.wait(lock, [this]{return !this->tasks.empty() || this->stop;});
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t = this->tasks.front();
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this->tasks.pop();
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}
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t(); // function<void()> type
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}
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}
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@ -13,99 +13,31 @@
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#include <optional>
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#include <optional>
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#include "HL_Sync.h"
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#include "HL_Sync.h"
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class ThreadPool
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class thread_pool
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{
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{
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public:
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public:
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ThreadPool(size_t, const std::string&);
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typedef std::function<void()> task;
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template<class F, class... Args>
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auto enqueue(F&& f, Args&&... args)
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thread_pool(size_t num_of_threads, const std::string&);
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-> std::future<typename std::result_of<F(Args...)>::type>;
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~thread_pool();
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~ThreadPool();
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void setPause(bool v) { this->pause = v;}
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void enqueue(const task& task);
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private:
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private:
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// need to keep track of threads so we can join them
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// need to keep track of threads so we can join them
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std::vector< std::thread > workers;
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std::vector< std::thread > workers;
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// the task queue
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// the task queue
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std::queue< std::function<void()> > tasks;
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std::queue< task > tasks;
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// synchronization
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// synchronization
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std::mutex queue_mutex;
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std::mutex queue_mutex;
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std::condition_variable condition;
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std::condition_variable condition;
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bool stop, pause;
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bool stop = false;
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// thread name prefix for worker threads
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std::string name;
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std::string name;
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void run_worker();
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};
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};
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// the constructor just launches some amount of workers
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inline ThreadPool::ThreadPool(size_t threads, const std::string& name)
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: stop(false), pause(false), name(name)
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{
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for(size_t i = 0;i<threads;++i)
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workers.emplace_back(
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[this, i]
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{
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ThreadHelper::setName(this->name + std::to_string(i));
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for(;;)
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{
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std::function<void()> task; bool task_assigned = false;
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{
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std::unique_lock<std::mutex> lock(this->queue_mutex);
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this->condition.wait(lock,
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[this]{ return this->stop || !this->pause || !this->tasks.empty(); });
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if (this->tasks.empty())
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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if(this->stop && this->tasks.empty())
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return;
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if(this->pause)
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continue;
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if (this->tasks.size())
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{
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task = std::move(this->tasks.front()); task_assigned = true;
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this->tasks.pop();
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}
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}
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if (task_assigned)
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task();
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}
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}
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);
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}
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// add new work item to the pool
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template<class F, class... Args>
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auto ThreadPool::enqueue(F&& f, Args&&... args)
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-> std::future<typename std::result_of<F(Args...)>::type>
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{
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using return_type = typename std::result_of<F(Args...)>::type;
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auto task = std::make_shared< std::packaged_task<return_type()> >(
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std::bind(std::forward<F>(f), std::forward<Args>(args)...)
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);
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std::future<return_type> res = task->get_future();
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{
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std::unique_lock<std::mutex> lock(queue_mutex);
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// don't allow enqueueing after stopping the pool
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if(stop)
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throw std::runtime_error("enqueue on stopped ThreadPool");
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tasks.emplace([task](){ (*task)(); });
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}
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condition.notify_one();
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return res;
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}
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// the destructor joins all threads
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inline ThreadPool::~ThreadPool()
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{
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{
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std::unique_lock<std::mutex> lock(queue_mutex);
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stop = true;
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}
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condition.notify_all();
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for(std::thread &worker: workers)
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worker.join();
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}
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#endif
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#endif
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