- more cleanups to reduce compile complexity & time
This commit is contained in:
parent
94465da48e
commit
81e914d8c6
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@ -2,12 +2,9 @@
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef __AUDIO_WAVFILE_H
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#define __AUDIO_WAVFILE_H
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#include "helper/HL_Sync.h"
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#include "helper/HL_Types.h"
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#include "Audio_Resampler.h"
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@ -1,6 +1,7 @@
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#include "HL_CrashRpt.h"
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#include "HL_String.h"
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// Define this if CrashRpt has to be deployed as .dll
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// #define CRASHRPT_DYNAMIC
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@ -118,13 +118,13 @@ void BufferQueue::push(const void* data, int bytes)
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mSignal.notify_all();
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}
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BufferQueue::Block BufferQueue::pull(std::chrono::milliseconds timeout)
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BufferQueue::Block BufferQueue::pull(int milliseconds)
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{
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std::unique_lock<std::mutex> l(mMutex);
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std::cv_status status = mBlockList.empty() ? std::cv_status::timeout : std::cv_status::no_timeout;
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if (mBlockList.empty())
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status = mSignal.wait_for(l, timeout);
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status = mSignal.wait_for(l, std::chrono::milliseconds(milliseconds));
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Block r;
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if (status == std::cv_status::no_timeout && !mBlockList.empty())
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@ -135,3 +135,186 @@ BufferQueue::Block BufferQueue::pull(std::chrono::milliseconds timeout)
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return r;
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}
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// ----------------- Semaphore ---------------------
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Semaphore::Semaphore(unsigned int count)
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: m_count(count)
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{}
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void Semaphore::notify()
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{
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std::unique_lock<std::mutex> lock(m_mtx);
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m_count++;
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m_cv.notify_one();
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}
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void Semaphore::wait()
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{
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std::unique_lock<std::mutex> lock(m_mtx);
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m_cv.wait(lock, [this]() { return m_count > 0; });
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m_count--;
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}
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bool Semaphore::waitFor(int milliseconds) {
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std::unique_lock<std::mutex> lock(m_mtx);
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if (!m_cv.wait_for(lock, std::chrono::milliseconds(milliseconds), [this]() { return m_count > 0; }))
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return false;
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m_count--;
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return true;
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}
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// ------------------- TimerQueue -------------------
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TimerQueue::TimerQueue()
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{
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m_th = std::thread([this] { run(); });
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}
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TimerQueue::~TimerQueue()
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{
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cancelAll();
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// Abusing the timer queue to trigger the shutdown.
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add(0, [this](bool) { m_finish = true; });
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m_th.join();
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}
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//! Adds a new timer
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// \return
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// Returns the ID of the new timer. You can use this ID to cancel the
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// timer
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uint64_t TimerQueue::add(int64_t milliseconds, std::function<void(bool)> handler) {
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WorkItem item;
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item.end = Clock::now() + std::chrono::milliseconds(milliseconds);
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item.handler = std::move(handler);
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std::unique_lock<std::mutex> lk(m_mtx);
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uint64_t id = ++m_idcounter;
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item.id = id;
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m_items.push(std::move(item));
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lk.unlock();
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// Something changed, so wake up timer thread
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m_checkWork.notify();
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return id;
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}
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//! Cancels the specified timer
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// \return
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// 1 if the timer was cancelled.
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// 0 if you were too late to cancel (or the timer ID was never valid to
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// start with)
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size_t TimerQueue::cancel(uint64_t id) {
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// Instead of removing the item from the container (thus breaking the
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// heap integrity), we set the item as having no handler, and put
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// that handler on a new item at the top for immediate execution
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// The timer thread will then ignore the original item, since it has no
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// handler.
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std::unique_lock<std::mutex> lk(m_mtx);
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for (auto&& item : m_items.getContainer()) {
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if (item.id == id && item.handler) {
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WorkItem newItem;
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// Zero time, so it stays at the top for immediate execution
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newItem.end = Clock::time_point();
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newItem.id = 0; // Means it is a canceled item
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// Move the handler from item to newitem.
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// Also, we need to manually set the handler to nullptr, since
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// the standard does not guarantee moving an std::function will
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// empty it. Some STL implementation will empty it, others will
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// not.
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newItem.handler = std::move(item.handler);
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item.handler = nullptr;
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m_items.push(std::move(newItem));
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lk.unlock();
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// Something changed, so wake up timer thread
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m_checkWork.notify();
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return 1;
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}
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}
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return 0;
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}
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//! Cancels all timers
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// \return
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// The number of timers cancelled
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size_t TimerQueue::cancelAll() {
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// Setting all "end" to 0 (for immediate execution) is ok,
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// since it maintains the heap integrity
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std::unique_lock<std::mutex> lk(m_mtx);
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for (auto&& item : m_items.getContainer()) {
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if (item.id) {
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item.end = Clock::time_point();
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item.id = 0;
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}
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}
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auto ret = m_items.size();
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lk.unlock();
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m_checkWork.notify();
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return ret;
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}
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void TimerQueue::run()
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{
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while (!m_finish)
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{
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auto end = calcWaitTime();
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if (end.first)
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{
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// Timers found, so wait until it expires (or something else
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// changes)
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int milliseconds = std::chrono::duration_cast<std::chrono::milliseconds>(end.second - std::chrono::steady_clock::now()).count();
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m_checkWork.waitFor(milliseconds);
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} else {
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// No timers exist, so wait forever until something changes
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m_checkWork.wait();
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}
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// Check and execute as much work as possible, such as, all expired
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// timers
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checkWork();
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}
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// If we are shutting down, we should not have any items left,
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// since the shutdown cancels all items
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assert(m_items.size() == 0);
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}
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std::pair<bool, TimerQueue::Clock::time_point> TimerQueue::calcWaitTime()
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{
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std::lock_guard<std::mutex> lk(m_mtx);
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while (m_items.size()) {
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if (m_items.top().handler) {
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// Item present, so return the new wait time
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return std::make_pair(true, m_items.top().end);
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} else {
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// Discard empty handlers (they were cancelled)
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m_items.pop();
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}
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}
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// No items found, so return no wait time (causes the thread to wait
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// indefinitely)
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return std::make_pair(false, Clock::time_point());
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}
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void TimerQueue::checkWork() {
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std::unique_lock<std::mutex> lk(m_mtx);
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while (m_items.size() && m_items.top().end <= Clock::now()) {
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WorkItem item(std::move(m_items.top()));
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m_items.pop();
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lk.unlock();
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if (item.handler)
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item.handler(item.id == 0);
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lk.lock();
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}
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}
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bool TimerQueue::WorkItem::operator > (const TimerQueue::WorkItem& other) const {
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return end > other.end;
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}
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std::vector<TimerQueue::WorkItem>& TimerQueue::Queue::getContainer() {
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return this->c;
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}
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@ -1,4 +1,4 @@
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/* Copyright(C) 2007-2017 VoIPobjects (voipobjects.com)
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/* Copyright(C) 2007-2018 VoIPobjects (voipobjects.com)
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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@ -6,9 +6,8 @@
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#ifndef __HL_SYNC_H
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#define __HL_SYNC_H
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#include <mutex>
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#include <condition_variable>
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#include <chrono>
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#include <mutex>
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#include <thread>
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#include <vector>
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#include <queue>
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@ -24,30 +23,14 @@ public:
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static long increment(long* value);
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};
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class Semaphore {
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class Semaphore
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{
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public:
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Semaphore(unsigned int count = 0) : m_count(count) {}
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Semaphore(unsigned int count = 0);
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void notify() {
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std::unique_lock<std::mutex> lock(m_mtx);
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m_count++;
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m_cv.notify_one();
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}
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void wait() {
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std::unique_lock<std::mutex> lock(m_mtx);
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m_cv.wait(lock, [this]() { return m_count > 0; });
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m_count--;
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}
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template <class Clock, class Duration>
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bool waitUntil(const std::chrono::time_point<Clock, Duration>& point) {
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std::unique_lock<std::mutex> lock(m_mtx);
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if (!m_cv.wait_until(lock, point, [this]() { return m_count > 0; }))
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return false;
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m_count--;
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return true;
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}
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void notify();
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void wait();
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bool waitFor(int milliseconds);
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private:
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std::mutex m_mtx;
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@ -94,7 +77,7 @@ public:
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typedef std::shared_ptr<std::vector<unsigned char>> Block;
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void push(const void* data, int bytes);
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Block pull(std::chrono::milliseconds timeout);
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Block pull(int milliseconds);
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protected:
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std::mutex mMutex;
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@ -115,150 +98,35 @@ protected:
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//
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class TimerQueue {
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public:
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TimerQueue() {
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m_th = std::thread([this] { run(); });
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}
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~TimerQueue() {
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cancelAll();
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// Abusing the timer queue to trigger the shutdown.
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add(0, [this](bool) { m_finish = true; });
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m_th.join();
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}
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TimerQueue();
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~TimerQueue();
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//! Adds a new timer
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// \return
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// Returns the ID of the new timer. You can use this ID to cancel the
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// timer
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uint64_t add(int64_t milliseconds, std::function<void(bool)> handler) {
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WorkItem item;
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item.end = Clock::now() + std::chrono::milliseconds(milliseconds);
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item.handler = std::move(handler);
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std::unique_lock<std::mutex> lk(m_mtx);
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uint64_t id = ++m_idcounter;
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item.id = id;
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m_items.push(std::move(item));
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lk.unlock();
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// Something changed, so wake up timer thread
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m_checkWork.notify();
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return id;
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}
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uint64_t add(int64_t milliseconds, std::function<void(bool)> handler);
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//! Cancels the specified timer
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// \return
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// 1 if the timer was cancelled.
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// 0 if you were too late to cancel (or the timer ID was never valid to
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// start with)
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size_t cancel(uint64_t id) {
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// Instead of removing the item from the container (thus breaking the
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// heap integrity), we set the item as having no handler, and put
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// that handler on a new item at the top for immediate execution
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// The timer thread will then ignore the original item, since it has no
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// handler.
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std::unique_lock<std::mutex> lk(m_mtx);
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for (auto&& item : m_items.getContainer()) {
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if (item.id == id && item.handler) {
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WorkItem newItem;
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// Zero time, so it stays at the top for immediate execution
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newItem.end = Clock::time_point();
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newItem.id = 0; // Means it is a canceled item
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// Move the handler from item to newitem.
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// Also, we need to manually set the handler to nullptr, since
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// the standard does not guarantee moving an std::function will
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// empty it. Some STL implementation will empty it, others will
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// not.
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newItem.handler = std::move(item.handler);
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item.handler = nullptr;
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m_items.push(std::move(newItem));
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lk.unlock();
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// Something changed, so wake up timer thread
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m_checkWork.notify();
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return 1;
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}
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}
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return 0;
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}
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size_t cancel(uint64_t id);
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//! Cancels all timers
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// \return
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// The number of timers cancelled
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size_t cancelAll() {
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// Setting all "end" to 0 (for immediate execution) is ok,
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// since it maintains the heap integrity
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std::unique_lock<std::mutex> lk(m_mtx);
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for (auto&& item : m_items.getContainer()) {
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if (item.id) {
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item.end = Clock::time_point();
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item.id = 0;
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}
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}
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auto ret = m_items.size();
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lk.unlock();
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m_checkWork.notify();
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return ret;
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}
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size_t cancelAll();
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private:
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using Clock = std::chrono::steady_clock;
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TimerQueue(const TimerQueue&) = delete;
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TimerQueue& operator=(const TimerQueue&) = delete;
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void run() {
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while (!m_finish) {
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auto end = calcWaitTime();
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if (end.first) {
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// Timers found, so wait until it expires (or something else
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// changes)
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m_checkWork.waitUntil(end.second);
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} else {
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// No timers exist, so wait forever until something changes
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m_checkWork.wait();
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}
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// Check and execute as much work as possible, such as, all expired
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// timers
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checkWork();
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}
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// If we are shutting down, we should not have any items left,
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// since the shutdown cancels all items
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assert(m_items.size() == 0);
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}
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std::pair<bool, Clock::time_point> calcWaitTime() {
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std::lock_guard<std::mutex> lk(m_mtx);
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while (m_items.size()) {
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if (m_items.top().handler) {
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// Item present, so return the new wait time
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return std::make_pair(true, m_items.top().end);
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} else {
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// Discard empty handlers (they were cancelled)
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m_items.pop();
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}
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}
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// No items found, so return no wait time (causes the thread to wait
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// indefinitely)
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return std::make_pair(false, Clock::time_point());
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}
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void checkWork() {
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std::unique_lock<std::mutex> lk(m_mtx);
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while (m_items.size() && m_items.top().end <= Clock::now()) {
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WorkItem item(std::move(m_items.top()));
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m_items.pop();
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lk.unlock();
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if (item.handler)
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item.handler(item.id == 0);
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lk.lock();
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}
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}
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void run();
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std::pair<bool, Clock::time_point> calcWaitTime();
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void checkWork();
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Semaphore m_checkWork;
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std::thread m_th;
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bool m_finish = false;
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@ -268,9 +136,7 @@ private:
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Clock::time_point end;
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uint64_t id; // id==0 means it was cancelled
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std::function<void(bool)> handler;
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bool operator>(const WorkItem& other) const {
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return end > other.end;
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}
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bool operator > (const WorkItem& other) const;
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};
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std::mutex m_mtx;
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@ -278,9 +144,7 @@ private:
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class Queue : public std::priority_queue<WorkItem, std::vector<WorkItem>,
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std::greater<WorkItem>> {
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public:
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std::vector<WorkItem>& getContainer() {
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return this->c;
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}
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std::vector<WorkItem>& getContainer();
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} m_items;
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};
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